If settings such as a visible player limit, hidden NPC name tags or models, or low-spec mode differ between two clients, they see different things.
Why Only one client has a “limit nearby characters shown” setting or low-spec mode on → Effect Distant or low-priority NPCs aren’t drawn (working as intended) → On screen The NPC is missing on one side only
Show when an entity is hidden by a setting, keep settings files separate per client so they don’t get mixed up.
On the graph
Outliers only · Entities drawn on screen per client
Where to look
The two clients’ visible player limit, name tag/model hiding, and low-spec mode settings side by side, with one set to match the other. Also whether the two clients share one settings file and overwrite each other
Confirmed if
With matching settings both screens show the same thing, and the missing NPCs were distant entities beyond the display limit or low-priority entities
Ruled out if
Still missing on one side with identical settings: points to a channel/phase difference or a lost spawn message