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Game Lag White Paper › Problems only some players hit

Different display settings Different display settings

Cause ID pt-display-option · Primary owner Game team (Client development)

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If settings such as a visible player limit, hidden NPC name tags or models, or low-spec mode differ between two clients, they see different things.

Why Only one client has a “limit nearby characters shown” setting or low-spec mode on → Effect Distant or low-priority NPCs aren’t drawn (working as intended) → On screen The NPC is missing on one side only

Symptoms
Invisible / ghost entities
Factors
Stall
Who’s affected
One client on the same PC, Just me
When
When crowds gather, Always
Owner
Primary owner Game team (Client development)
Game team action items
Show when an entity is hidden by a setting, keep settings files separate per client so they don’t get mixed up.
On the graph
Outliers only · Entities drawn on screen per client
Where to look
The two clients’ visible player limit, name tag/model hiding, and low-spec mode settings side by side, with one set to match the other. Also whether the two clients share one settings file and overwrite each other
Confirmed if
With matching settings both screens show the same thing, and the missing NPCs were distant entities beyond the display limit or low-priority entities
Ruled out if
Still missing on one side with identical settings: points to a channel/phase difference or a lost spawn message
Check with
The player’s own environment

Sources

  1. Changing the Quantity of Characters Displayed On-screen (FINAL FANTASY XIV UI Guide) Square Enix
    The display limit setting (Character and Object Quantity) controls how many characters and objects are drawn on screen

See also

Same layer: Problems only some players hit

Same symptom (Invisible / ghost entities), other layers

View the interactive card with figures and simulations