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Game Lag White Paper › Browse by symptom

Rubber-banding: 14 causes and who fixes them

Also called: snapping back, getting pulled back, position rollback

Open in the illustrated symptom guide →

Your character runs forward, then gets dragged back to where it just was.

You’re running and get yanked 1–5 m back. Sometimes you walk the same stretch two or three times.

Your screen (prediction) and the server’s call disagree. Your input never reached the server (packet loss), the server’s movement validation cut it off, or the two sides compute movement differently.

Causes of this symptom

L1 Client game process

L3 Home network

L4 Internet path

L5 Data center network equipment

L6 Server network card

L13 Server architecture and operations

Netcode design

Problems only some players hit

Root causes of TCP retransmission

View the illustrated symptom guide