한국어English日本語简体中文繁體中文DeutschไทยTiếng ViệtРусскийPortuguês (Brasil)EspañolBahasa Indonesia

Game Lag White Paper › Browse by symptom

Fast-forward: 36 causes and who fixes them

Also called: everything at once, speed-up, catch-up

Open in the illustrated symptom guide →

A frozen screen starts moving again, and the backlog of movement, hits, and damage plays out all at once at high speed.

Monsters and players move as if on fast-forward, and damage numbers and effects pour out all at once.

Packets piled up somewhere and were released all at once. Typical causes are waiting on a TCP retransmission, the server catching up, and a processing backlog on the client.

Causes of this symptom

L1 Client game process

L2 Client OS and device

L3 Home network

L6 Server network card

L7 Server OS (kernel)

L8 Sockets and protocols

L9 Server game process

L10 Memory

Netcode design

Problems only some players hit

Root causes of TCP retransmission

View the illustrated symptom guide