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Game Lag White Paper › L5 Data center network equipment

Data center link saturation Uplink saturation

Cause ID dc-uplink · Primary owner Infra team (Network infrastructure) · Also Infra team (Server infrastructure)

Open the interactive card with figures and simulations →

When patch distribution, log shipping, or backups share a link with the game, the link fills up.

Why Bulk transfers take over the same link → Effect Link queues and loss grow → On screen Higher ping and teleporting across the whole server

Symptoms
Input lag, Teleporting
Factors
Latency, Packet loss
Who’s affected
Whole server
When
At regular intervals, When crowds gather
Owner
Primary owner Infra team (Network infrastructure) · Also Infra team (Server infrastructure)
Infra team action items
Network: prioritize game traffic (QoS), separate links for bulk transfers, alert on link utilization. Servers/OS: rate-limit backups, log shipping, and deployments, and run them during quiet hours.
On the graph
Hits a ceiling · Link utilization, RTT (ping)
Where to look
Put the utilization of the data center link (uplink) interface (computed from SNMP ifHCInOctets and ifHCOutOctets) and its output drops (ifOutDiscards) on the same timeline as the backup, deployment, and log shipping schedules
Confirmed if
RTT and drops rise across the whole server when link utilization flattens at the bandwidth limit, and those times overlap with bulk transfer jobs
Ruled out if
Per-minute utilization well below the limit but drops still present: “Switch microbursts”
Check with
Infra tools (no game code needed)

Sources

  1. RFC 4594: Configuration Guidelines for DiffServ Service Classes IETF
    Handle real-time interactive traffic such as games and bulk transfers such as backups in separate service classes
  2. RFC 7567: IETF Recommendations Regarding Active Queue Management IETF
    When more traffic arrives at a device than it can send out, queues build, and excessive queuing is a major cause of latency
  3. RFC 2863: The Interfaces Group MIB IETF
    ifHCInOctets and ifHCOutOctets: bytes received and sent on the interface (64-bit); ifOutDiscards: packets discarded without being sent

See also

Same layer: L5 Data center network equipment

Same symptom (Input lag), other layers

View the interactive card with figures and simulations