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Game Lag White Paper › L3 Home network

Weak mobile signal and dead zones Weak cellular signal

Cause ID hn-weak-cell · Primary owner External (External) · Also Game team (Client development)

Open the interactive card with figures and simulations →

In elevators, basements, and deep inside buildings, retransmissions increase, speed drops, and eventually the connection drops.

Why Moving into a place with weak signal → Effect More radio retransmissions, lower speed, momentary dropouts → On screen Jitter and loss cause stutter and teleporting, and eventually a disconnect

Symptoms
Stutter, Teleporting, Disconnect
Factors
Jitter, Packet loss
Who’s affected
Just me
When
While moving or changing zones
Owner
Primary owner External (External) · Also Game team (Client development)
Game team action items
Polish the reconnect flow, show network quality.
External action items
Tell players the problem happens in places with weak signal (elevators, basements, deep inside buildings).
On the graph
Outliers only · RTT and loss (per mobile player)
Where to look
Check where the player was when the disconnect was reported (elevator, basement, inside a building) and the phone’s signal indicator, and compare by repeating the same actions where the signal is good
Confirmed if
RTT and loss rise and the connection drops only where the signal is weak, and it goes away after moving to a place with good signal
Ruled out if
Same even with good signal: the ISP segment or the server side
Check with
The player’s own environment

Sources

  1. An In-depth Study of LTE: Effect of Network Protocol and Application Behavior on Performance (SIGCOMM 2013) ACM
    LTE hides radio link loss with physical and MAC layer retransmissions; available bandwidth swings widely from second to second with signal strength and other factors

See also

Same layer: L3 Home network

Same symptom (Stutter), other layers

View the interactive card with figures and simulations