Bots send requests far more often than people do and eat into server capacity.
Why Large numbers of bots connected, farming, moving, and trading nonstop → Effect Server processing load and DB load go up → On screen A specific farming spot or the whole server slows down (slow motion, input lag)
Primary owner Game team (Server development) · Also Infra team (Network infrastructure)
Game team action items
Detect bots, rate-limit requests per account and character.
Infra team action items
Rate-limit connections and requests per IP (loosely, since many people share one IP at PC bangs and on mobile networks), block bot IP ranges at the firewall/WAF.
On the graph
Outliers only · Requests per second per account and IP
Where to look
Distribution and top list of requests per second per account and character from game server logs. Without code metrics, requests per IP at the firewall/WAF
Confirmed if
A handful of accounts or IPs send requests nonstop at rates no human could produce, and limiting them visibly cuts server load
Ruled out if
Requests are spread evenly across accounts: points to normal player growth (tick overrun, autoscaling delay)